// Copyright 2020 The Tilt Brush Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;

namespace TiltBrush
{
    public class SwitchAppName : MonoBehaviour
    {
        private void Awake()
        {
            var tm = GetComponent<TextMesh>();
            if (tm != null)
            {
                tm.text = Switch(tm.text);
            }
            var tmp = GetComponent<TextMeshPro>();
            if (tmp != null)
            {
                tmp.text = Switch(tmp.text);
            }
        }

        private string Switch(string target)
        {
            return target.Replace("Tilt Brush", App.kAppDisplayName);
        }
    }
}
